
There is a problem with the Hue Editor, the Alt+click on the preview window doesn´t create a control point, this was working on the previous Beta.
Win7 64, PL18.90 B13 64
kopias wrote:"Airbrush" tool goes to its full color now (Thanks),
but there are random jumps with smooth stroke enabled (easiest to see with small brush size).
With 8-Bit, a low intensity like 1% and the highest possible contrast (painting white on black), there are only 3 different color (1% of 255) values, that can be written to the image. So dithering (the noise pattern you are seeing) is the only option to simulate the gradient of the brush.kopias wrote:Also there is visible noise pattern (easiest to see with big brush and low intensity),
but maybe its the way its working and not a bug.
That's the same problem as above.kopias wrote:p.s. Just some observation : When using "Brush" tool with low intensity and large outer radius and small inner radius there is visible banding on gradient(easier to see when you click with that brush in place), so i would suggest some kind brush dither option.
Ist schon merkwürdig – bei deiner Beispieldatei geht es erst nicht. Wenn ich die Ebene ein bisschen nach oben schiebe und dann mit aktivierten Auto-Guides an die untere Ebene andocke, funktioniert's plötzlich. Wenn ich die obere Ebene an den oberen Rand der unteren Ebene ausrichte (mit dem Menübefehl "Vertikal anreihen") funktioniert's auch, untere Ebene am unteren Rand der oberen Ebene (gibt es anscheinend nur in der Beta?) geht nicht. Größe und Koordinaten im Ebenendialog ändern sich bei der Ausrichtung nicht ("Ebene fixieren" ändert auch nichts, dachte erst an einen Rundungsfehler dort.)Hoogo wrote:Überlappend geht es natürlich, ist aber bei 2 gezeichneten Rechtecken auch nicht nötig.
Thx for reminding me of 8 bit limitations (it was rather fast post of mine - my bad) switching to 16 or 32 bit is a good fix. And yes i work with low intensity while painting masks. Once again thanks for Your replay.Martin Huber wrote: With 8-Bit, a low intensity like 1% and the highest possible contrast (painting white on black), there are only 3 different color (1% of 255) values, that can be written to the image. So dithering (the noise pattern you are seeing) is the only option to simulate the gradient of the brush.
Grundsätzlich vereinigt "Layout > Vektor > Vereinigung" nur, wenn ein Überschneidung vorliegt. Mit anderen anderen Worten: Tangenten werden nicht vereinigt.bkh wrote:Ist schon merkwürdig – bei deiner Beispieldatei geht es erst nicht. Wenn ich die Ebene ein bisschen nach oben schiebe und dann mit aktivierten Auto-Guides an die untere Ebene andocke, funktioniert's plötzlich. Wenn ich die obere Ebene an den oberen Rand der unteren Ebene ausrichte (mit dem Menübefehl "Vertikal anreihen") funktioniert's auch, untere Ebene am unteren Rand der oberen Ebene (gibt es anscheinend nur in der Beta?) geht nicht. Größe und Koordinaten im Ebenendialog ändern sich bei der Ausrichtung nicht ("Ebene fixieren" ändert auch nichts, dachte erst an einen Rundungsfehler dort.)Hoogo wrote:Überlappend geht es natürlich, ist aber bei 2 gezeichneten Rechtecken auch nicht nötig.
I will fix that.Juan wrote:There is a problem with the Hue Editor, the Alt+click on the preview window doesn´t create a control point, this was working on the previous Beta.
Both functions work internally in the range [0;1]. 255 is an 8-bit value and neither of those two functions is restricted to 8 bit.Juan wrote:right now they clamp the value to 255.
Hue/Saturation works internally in HIS mode and the conversion HIS<->RGB gives strange results for values outside [0;1].Juan wrote:Would be possible to add to Hue/Saturation and Curves to support 32-bit?
Hmmm I see.Martin Huber wrote:Hue/Saturation works internally in HIS mode and the conversion HIS<->RGB gives strange results for values outside [0;1].
Curves uses curves to control the data, and the curves are only defined in the range [0;1].
So both functions have an inherent restriction to [0;1].
Yes, this is the method that I use, the only drawback to me is that there is no "working range" defined when selecting an specific color on Hue Editor like in Hue/Saturation were when you click on a color it gives you a working color range that you can modify.Martin Huber wrote:Instead of Hue/Saturation you could use the Hue Editor in HSV mode. The HSV<->RGB-conversion is more reliable outside [0;1], though it results may differ from Hue/Saturation.
Yeah, I reported it in 18.40b14:Eurgail wrote:Was this really fixed in past?
You're right, it's looking a bit strange, but on the other hand invisible does not mean deactivated and I found this behaviour really helpfully from time to time, when I wanted to correct the flow round of a text around an invisble vector shape.
Edit: Yes, you're right: it doesn't happen in the stable version.
I'm not sure, but this may have been changed for my sake. In the past you could generate a vector layer with a gradient fill and pick up colors from the under lying layers by hiding the active layer. This feature was suddenly removed. I'm using this feature almost on a daily basis for retouching purposes. So I'was asking Gerhard if this could be repaired.photoken wrote: This seems to be a recurrence of a previously fixed bug.