Neue Testversion 22.90b12

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Gerhard Huber
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Neue Testversion 22.90b12

Post by Gerhard Huber »

Hallo,

es gibt wieder eine neue Testversion 22.90b12.

Windows:
https://www.pl32.com/beta/pl2290b12.zip

macOS:
https://www.pl32.com/beta/plx2290b12.zip

Neues:
  • neuer Dialog, um Animationen anzuzeigen, nochmal überarbeitet
  • Malwerkzeuge: Mit Umschalt+Klick wird von der letzten zur aktuellen Position gemalt
  • Diverse Fehlerbehebungen und kleinere Verbesserungen
New:
  • new dialog to show animations, reworked again
  • painting tools: shift+click to paint from the last to the current position
  • several bug fixes and minor improvements
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shijan
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Re: Neue Testversion 22.90b12

Post by shijan »

In layers list some thumbnails for Adjustments are missing (Correct Highlights, Denoise, Perturbation, Match Colors). Also a lot of filters use generic "Filter" icon instead of their original custom icons.
Problem fixed in 22.90b12

Horizontal/Vertical Align tool applied in "Pixel Mode" and "Use Pixel Grid" use "pure vector" center and can shift vector or raster layer to half of the pixel instead of normally snapping to pixels grid.
Problem fixed in 22.90b12

Some tools use incorrect auto numbering "Layer, Layer 1, Layer 2..." instead of "Layer, Layer 2, Layer 3..."
Problem fixed in 22.90b12

Incorrect order for multiple created vector tool layers in 22.90b11
Problem fixed in 22.90b12

When click in the middle of redesigned combo boxes in 22.90b11, they automatically open menu. This makes problematic to navigate between modes in "Curves", "Hue Editor" and other similar tools.
Problem fixed in 22.90b12

In LUT tool, the edge of the combo box button is cropped on Windows version
Problem fixed in 22.90b12

In some places "Separator" icon is missing.
Problem fixed in 22.90b12

Visual artifact when distort text layer.
Problem fixed in 22.90b12

Request/Idea: option for Pen, Brush, Eraser and all other brush-based tools that is currently missed in PhotoLine: Click to draw start point, Hold "Shift" and click in some other place to draw end point. This will connect start and end point with straight drawn line.
Problem fixed in 22.90b12

New "Animate" panel don't works yet and simply ignore settings. Also it needs English translation and menu icon.
Problem fixed in 22.90b12

New "Animate" panel don't have menu icon, and i was unable to find icon name in Strings.str
Problem fixed in 22.90b12

Icons preview missing in Options -> Usage -> Context Menu
Problem fixed in 22.90b12
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Wed 13 Oct 2021 23:15, edited 3 times in total.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Tue 20 Jul 2021 17:36, edited 3 times in total.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: Neue Testversion 22.90b12

Post by shijan »

Vector Outline quality rendering problem probably because outline resolution is too low (problem transferred from 22.90b11 thread).
Image
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Tue 20 Jul 2021 17:57, edited 1 time in total.
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Sat 18 Dec 2021 06:15, edited 6 times in total.
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Tue 20 Jul 2021 17:58, edited 1 time in total.
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Re: Neue Testversion 22.90b12

Post by Herbert123 »

shijan wrote: Wed 30 Jun 2021 11:34 Any chance to preview animation in normal main window instead of panel preview? Preview in tiny panel window is not user friendly at all.
I agree, I am already missing the old animate layers option.

This also has to do with the "Dynamic Animation" option: that window also only previews a local version. It feels very, very fragmented, and any other image editor that allows for animation and any other animation application plays the animations directly in the main view.

I would think it best if the animate panel is extended to include the timeline from Dynamic Animation, and that any animation is played directly in the viewport.
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Re: Neue Testversion 22.90b12

Post by shijan »

The beauty of separate "basic" Animation tool is simplisity and speed. Currently it literally takes 2 clicks to create simple animated GIF in PhotoLine. Same time for example in Photoshop that use more complicated timeline, the same simple task takes huge amount of complicated and confused steps. So too complex single all-in one timeline-based animation tool may be not the best way to go.

"Dynamic Animation" is different story. I attempt to use "Dynamic Animation" in PhotoLine few times, but for first look it felt very complicated and not intuitive. So i decide don't use it yet. It was only quick look and maybe i am wrong and maybe "Dynamic Animation" just needs more understanding and learning.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: Neue Testversion 22.90b12

Post by shijan »

When Adjustment Layer is created, it is auto named.
If remove Adjustment Layer from Adjustment Layer group, currently remaining image keeps using the name of Adjustment Layer. (I guess Adjustment Layer name should be auto removed in this situation)
If add new Adjustment Layer to Adjustment Layer group, currently it keeps using old name. (I guess new Adjustment Layer name should be used in this situation)

Same goes to multi Adjustment Layer that use multiple Adjustment Layers inside. Currently it simply use name of the first added Adjustment Layer. (I guess if there is more than one Adjustment Layer inside, it could be auto renamed to something like "Multi Adjustments" )
Image
Last edited by shijan on Fri 02 Jul 2021 13:36, edited 3 times in total.
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Tue 20 Jul 2021 18:03, edited 1 time in total.
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Thu 14 Oct 2021 22:26, edited 2 times in total.
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Re: Neue Testversion 22.90b12

Post by shijan »

...
Last edited by shijan on Tue 20 Jul 2021 18:03, edited 1 time in total.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: Neue Testversion 22.90b12

Post by Herbert123 »

shijan wrote: Thu 01 Jul 2021 23:56 The beauty of separate "basic" Animation tool is simplisity and speed. Currently it literally takes 2 clicks to create simple animated GIF in PhotoLine. Same time for example in Photoshop that use more complicated timeline, the same simple task takes huge amount of complicated and confused steps. So too complex single all-in one timeline-based animation tool may be not the best way to go.

"Dynamic Animation" is different story. I attempt to use "Dynamic Animation" in PhotoLine few times, but for first look it felt very complicated and not intuitive. So i decide don't use it yet. It was only quick look and maybe i am wrong and maybe "Dynamic Animation" just needs more understanding and learning.
Photoshop's timeline is TERRIBLE! The worst example. :D

A good timeline allows for an animation workflow that is much simpler than a layer-based one. For example, Krita's timeline is very simple to use.

Separating layers and a timeline only provides advantages and a more optimized workflow IF well implemented.

As for PhotoLine's Dynamic animation timeline: it has some interesting ideas. It even includes sub-timelines.
But the way it is currently implemented is (sorry) almost unusable. The GUI was made for 640x400 screens I think, and the tiny controls make it almost impossible to work with. But the overall workflow needs to be addressed as well.

It needs a complete overhaul in how it is implemented, and since the Hubers are busy re-implementing the basic animation tools, why not include a new simple frame-by-frame timeline? And please implement playing and viewing the animation in the main view instead of a separate window.

There is a lot of potential here, but sadly not taken advantage of. But I do understand that this could be a quite large undertaking.
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