Bug: flip hor/vert does not respect rotation point
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Bug: flip hor/vert does not respect rotation point
This is the result:
But I would expect this result instead:
The pivot point is not respected when mirroring (flipping) objects.
A secondary issue that I encountered is that the pivot point is not respected when this object is repositioned. The object's frame snaps to the center guide, but the pivot point does not.
Would it be possible to fix these two things and have the pivot point (rotation point) respected when mirroring and translating objects?
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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- Entwickler
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Re: Bug: flip hor/vert does not respect rotation point
Menu commands are not affected by tool settings. And the pivot point is a setting of the Layer Tool.
You can flip a layer using the Layer Attributes. That will respect the pivot point and the Centered setting of the Layer Tool.
Martin
You can flip a layer using the Layer Attributes. That will respect the pivot point and the Centered setting of the Layer Tool.
Martin
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Re: Bug: flip hor/vert does not respect rotation point
OK, it would be nice if I were able to mirror a layer using the pivot point, where the pivot point would remain in its place. Like when I rotate the layer.
Is that possible?
- Paul
Is that possible?
- Paul
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Re: Bug: flip hor/vert does not respect rotation point
As I said: You can do that with the Layer Attributes ("View >Panels > Layer Attributes > Scaling"). But it only uses the pivot point, if
- the Layer Tool is active
- the pivot point is visible
- centered is activated
Martin
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Re: Bug: flip hor/vert does not respect rotation point
You mean by entering a negative value in the Scaling? That's a bit counter-intuitive...Martin Huber wrote: ↑Tue 21 Feb 2023 11:18 Menu commands are not affected by tool settings. And the pivot point is a setting of the Layer Tool.
You can flip a layer using the Layer Attributes. That will respect the pivot point and the Centered setting of the Layer Tool.
Martin
That is something I would expect in a developer's environment (such as a game engine), but not really in an intuitive design software. This is called a "hidden affordance" in UX design, and not obvious at all to the average user. Nor is it very user friendly, or logical that the actual button to flip layers does not respect the pivot point, while a hidden negative scale property does.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: Bug: flip hor/vert does not respect rotation point
Other apps behave in same way and always preserve rotation point, so i can agree with Herbert123. It is logical to preserve rotation point when rotate/flip layer from menu.
Also I guess something like "Preserve Rotation Point" checkbox could be useful in "Scale Layer" and "Change Layer Size" dialogs.
Also I guess something like "Preserve Rotation Point" checkbox could be useful in "Scale Layer" and "Change Layer Size" dialogs.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302