
Neue Testversion 22.90b10
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Re: Neue Testversion 22.90b10
XY fields in "Hue Editor" mini adjustment window are located too far on the right and don't fit well to normal tiny size. I guess it is better to arrange them in same way as in "Curves" tool.


Last edited by shijan on Wed 30 Jun 2021 19:17, edited 1 time in total.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:17, edited 4 times in total.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:17, edited 1 time in total.
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Re: Neue Testversion 22.90b10
Da war bei mir "Animiertes GIF" eingestellt, weil ich schon eine Weile mit Animationen herumprobiere.
Wenn ich auf "Fragen" (Ask) klicke, kommt vor dem Speichern die Nachfrage, ob ich auf eine Ebene reduzieren will. Aber auch wenn ich dann auf Nein klicke, ändert das nichts: Das fertige GIF ist nicht animiert.
Wie gesagt: Mit Version 22.90b9 funktioniert es noch korrekt. Der Fehler ist erst mit 22.90b10 aufgetreten (jedenfalls unter Windows).
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:17, edited 1 time in total.
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Re: Neue Testversion 22.90b10
Ich habe das Ganze gerade nochmal auf einem weiteren Windows-Rechner (meinem Notebook) getestet:
Mit der regulären Version 22.51 wird das animierte GIF perfekt exportiert.
Mit der Beta 22.90b10 bleibt das GIF ein Standbild ohne Animation.
Anbei die PLD-Datei, mit der ich den Test jeweils gemacht habe.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:17, edited 1 time in total.
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Re: Neue Testversion 22.90b10
Ich habe jetzt alle Ebenen sichtbar geschaltet, aber das allein half nichts.
Dann bin ich draufgekommen: Man muss die Option "Einzelschritt" deaktivieren, erst dann funktioniert der animierte GIF-Export.
Trotzdem: In der vorigen Version bestand das Problem noch nicht.
Dann bin ich draufgekommen: Man muss die Option "Einzelschritt" deaktivieren, erst dann funktioniert der animierte GIF-Export.
Trotzdem: In der vorigen Version bestand das Problem noch nicht.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:18, edited 1 time in total.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 08 Sep 2021 07:34, edited 1 time in total.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:18, edited 1 time in total.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 30 Jun 2021 19:18, edited 1 time in total.
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Re: Neue Testversion 22.90b10
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Last edited by shijan on Wed 08 Sep 2021 07:23, edited 1 time in total.
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Re: Neue Testversion 22.90b10
Please do not change this behaviour. It should be possible for these drawing tools to directly work in a pixel layer rather than having to merge afterwards. I actually use this quite regularly, since I work a lot with pixel art and 1bit images (comic line art and scanned/exported CAD drawings).Martin Huber wrote: ↑Fri 28 May 2021 11:33That was the initial intention of "In Active Layer" and it was introduced because of user wishes.
That it works also with active vector layers was added later.
I don't know. It definitely contradicts the original intention.shijan wrote: ↑Thu 27 May 2021 06:34Also this conflicts with "Vector Drawing" "Curve Creation" and "Vector Object" tools logic, which are first create new vector layer and then start to add shapes to that layer if "In Active Layer" is enabled.
I guess it is more logical if "In Active Layer" is enabled - all vector tools first should create new vector layer and then start to add shapes to that layer.
Martin
As a matter of fact, I would love to see the "In Active Layer" to be added to the Lasso tools as well: currently it is impossible to select pixels, and then move / transform them directly.
Instead, PhotoLine forces me to create a copy in a layer, which I then must merge back into the original layer.
When working with pixel art, scans, 1bit images, and precise pixel-based user interface elements, this REALLY adds up in time wasted on copying sections, and merging them back into the original layer again. And there is a risk of forgetting to cut and copy instead, which leaves behind the original pixels, and these may have to be erased afterwards.
It just adds so much extra time to some of my jobs. It is THE last one remaining frustrating workflow in PhotoLine compared to "the industry standard" and other image editors.
With this kind of work an "In active Layer" option to directly manipulate pixels in a bitmap layer with the lasso tools would shave off minutes of work - adding up to hours on a yearly basis for me.
So, please: don't change that "in Active Layer" behaviour. And please with a cherry on top add the "In Active Layer" option to the lasso tools so we can finally manipulate/transform selected pixels directly in the layer itself instead of wasting precious time duplicating pixels to layers and merging them back when it could have been done in one step - with hundreds of manipulations it becomes a real chore...
Please?

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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait