shijan wrote: ↑Thu 01 Jul 2021 23:56
The beauty of separate "basic" Animation tool is simplisity and speed. Currently it literally takes 2 clicks to create simple animated GIF in PhotoLine. Same time for example in Photoshop that use more complicated timeline, the same simple task takes huge amount of complicated and confused steps. So too complex single all-in one timeline-based animation tool may be not the best way to go.
"Dynamic Animation" is different story. I attempt to use "Dynamic Animation" in PhotoLine few times, but for first look it felt very complicated and not intuitive. So i decide don't use it yet. It was only quick look and maybe i am wrong and maybe "Dynamic Animation" just needs more understanding and learning.
Photoshop's timeline is TERRIBLE! The worst example.
A good timeline allows for an animation workflow that is much simpler than a layer-based one. For example, Krita's timeline is very simple to use.
Separating layers and a timeline only provides advantages and a more optimized workflow IF well implemented.
As for PhotoLine's Dynamic animation timeline: it has some interesting ideas. It even includes sub-timelines.
But the way it is currently implemented is (sorry) almost unusable. The GUI was made for 640x400 screens I think, and the tiny controls make it almost impossible to work with. But the overall workflow needs to be addressed as well.
It needs a complete overhaul in how it is implemented, and since the Hubers are busy re-implementing the basic animation tools, why not include a new simple frame-by-frame timeline? And please implement playing and viewing the animation in the main view instead of a separate window.
There is a lot of potential here, but sadly not taken advantage of. But I do understand that this could be a quite large undertaking.