Neue Testversion 22.90b15

Hier diskutieren die Betatester von PhotoLine untereinander und mit den Entwicklern
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

...
Zuletzt geändert von shijan am Di 07 Sep 2021 20:58, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

Paul hat geschrieben: So 29 Aug 2021 10:28 In previous versions, when I zoomed in, PL zoomed in to the active element(s), but in this version it just centres to the view of the document. The 'old' way was much more handy!
- Paul
Why don't simply use mouse scroll wheel for zoom to object?
Zoom by keyboard usually used for global document zoom, so it is more logical to preserve document center with it and don't depend of selected layer position. I personally prefer how zoom works in new version.
Anyway it is always better to have setting in Preferences, so user could adjust the things in best way.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

...
Zuletzt geändert von shijan am Di 07 Sep 2021 21:00, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

...
Zuletzt geändert von shijan am Di 07 Sep 2021 21:02, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
Herbert123
Mitglied
Beiträge: 2140
Registriert: Sa 12 Mai 2012 21:38

Re: Neue Testversion 22.90b15

Beitrag von Herbert123 »

Paul hat geschrieben: So 29 Aug 2021 10:28 In previous versions, when I zoomed in, PL zoomed in to the active element(s), but in this version it just centres to the view of the document. The 'old' way was much more handy!
- Paul
I agree. I just noticed today - I also prefer to zoom to the active element.
This should probably be a preference setting.

Or base it on the current selection: if nothing is selected, zoom to the center of the current view. If one or more objects are selected: zoom to the center of that selection.
/*---------------------------------------------*/
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
Benutzeravatar
Herbert123
Mitglied
Beiträge: 2140
Registriert: Sa 12 Mai 2012 21:38

Re: Neue Testversion 22.90b15

Beitrag von Herbert123 »

russellcottrell hat geschrieben: Fr 27 Aug 2021 16:59
Herbert123 hat geschrieben: Mi 25 Aug 2021 19:35 I also wouldn't mind if the Curves would display a greyscale bar at the bottom and an option to inverse the display by right-mouse clicking that bar. For print work the light values are often positioned to the left since it indicates EXTRA ink. The triangles would indicate the start and end values of the range using the greyscale bar - it becomes functional and easier to control.
Gradient bars on the axes of the curves graph are especially helpful in Lab mode, using the a and b curves.
Yes! That would be a really useful addition. I always have to catch myself when working in LAB mode which colours are affected. A basic rule in GUI design: rely on recognition, rather recollection.
/*---------------------------------------------*/
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

Yep, color guides for curves in LAB makes sense.
By the way, some apps use background gradient guide in LAB mode, but i am not really sure that it guides in the same way as gradient bars at the edges.
Bild
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

...
Zuletzt geändert von shijan am Di 07 Sep 2021 21:02, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

...
Zuletzt geändert von shijan am Di 07 Sep 2021 21:02, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

Lighting effect in Distort Tool is also 8 bit only (same as in all other places) and so produce a lot of banding problems.
Seems 8 bit limit problem is globally linked to multiple tools.
Bild
Zuletzt geändert von shijan am Do 14 Okt 2021 22:49, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Benutzeravatar
shijan
Mitglied
Beiträge: 1497
Registriert: Mo 23 Dez 2019 15:21
Wohnort: Ukraine

Re: Neue Testversion 22.90b15

Beitrag von shijan »

...
Zuletzt geändert von shijan am Di 07 Sep 2021 21:07, insgesamt 1-mal geändert.
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
Martin Huber
Entwickler
Entwickler
Beiträge: 4159
Registriert: Di 19 Nov 2002 15:49

Re: Neue Testversion 22.90b15

Beitrag von Martin Huber »

Herbert123 hat geschrieben: Do 26 Aug 2021 19:47 I do agree however that it is essential that there is a way to stamp 16bit large textures. I don't recall exactly, but I believe the stamp tool retains full 16bit/32bit values?
Yes, it does.

Martin
Martin Huber
Entwickler
Entwickler
Beiträge: 4159
Registriert: Di 19 Nov 2002 15:49

Re: Neue Testversion 22.90b15

Beitrag von Martin Huber »

Herbert123 hat geschrieben: Do 26 Aug 2021 21:30 Open the attached file.

Open the new Animate panel.

Select all frames or a single frame (layers), then Layout--> Document-->Scale, Mode Percentage, 200%, Quick.
Click OK.

Crash!
I will fix that.

Martin
Martin Huber
Entwickler
Entwickler
Beiträge: 4159
Registriert: Di 19 Nov 2002 15:49

Re: Neue Testversion 22.90b15

Beitrag von Martin Huber »

shijan hat geschrieben: Do 26 Aug 2021 23:43
Martin Huber hat geschrieben: Do 26 Aug 2021 16:59
shijan hat geschrieben: Mo 23 Aug 2021 07:54 Preview artifacts when use brush based on custom curve combined with low hardness, angle and roundness. In this example i paint with white color on white background to show artifacts only:
I can't reproduce that, neither on a Retina nor on a non-Retina display. Does this happen with every image and every zoom factor?
It happens only at 100% Zoom and higher Zoom settings. Try to use exact same settings in Brush Editor:
My bad. I didn't read your original post thoroughly enough. I will fix that.

Martin
Martin Huber
Entwickler
Entwickler
Beiträge: 4159
Registriert: Di 19 Nov 2002 15:49

Re: Neue Testversion 22.90b15

Beitrag von Martin Huber »

shijan hat geschrieben: Do 26 Aug 2021 23:44
Oh, now I think I understand: You have a background layer with simple sRGB and atop of that one with gamma 1.0
It also could be Background with Linear gamma and Layer with sRGB gamma. In that situation brush look will change in opposite way. The source of the problem is the same - Transparent pixels ignore color management and gamma transformations.
Transparency isn't part of color management.
shijan hat geschrieben: Do 26 Aug 2021 23:44 Guess problem may be not due transparent pixels itself, but due non color managed checkboard beckground.
(Funny thing - same crazy bug exists in Photoshop, but it is visible there even if work in sRGB gamma :mrgreen: )
This isn't a bug. There are two situation:
  • When you paint with a soft brush on white background, you get color values from 0 to 255. Converting this from linear gamma to sRGB maintains its appearance.
  • When you paint on transparency, you only have the color value 0 with varying transparency. Converting this from linear gamma to sRGB will keep the 0 and the transparency. Rendering the result in sRGB to a background will change its appearance.
Martin
Antworten