PhotoLine Basic Asset Library Project
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Re: PhotoLine Basic Asset Library Project
*UPDATED*
@shijan Yeah, I noticed that certain ASE files do not import correctly in PhotoLine. I fixed the classic Photoshop colour palette and renamed the colour set.
Updated:
- additional colour palettes for retro machines (Teletext! )
- more colour books
- scientific colour grading palettes and gradient maps. See https://www.fabiocrameri.ch/colourmaps/ for how to use them. These are made with readability in mind and accessible for colour blindness.
- photoshop default gradients added.
- copic colour palette added
- standard color cubes and continuous tone palettes added
I am thinking about a collection of LUTs as well. Well, first things first.
PS Krita's palette format includes a colour profile, I read.
@shijan Yeah, I noticed that certain ASE files do not import correctly in PhotoLine. I fixed the classic Photoshop colour palette and renamed the colour set.
Updated:
- additional colour palettes for retro machines (Teletext! )
- more colour books
- scientific colour grading palettes and gradient maps. See https://www.fabiocrameri.ch/colourmaps/ for how to use them. These are made with readability in mind and accessible for colour blindness.
- photoshop default gradients added.
- copic colour palette added
- standard color cubes and continuous tone palettes added
I am thinking about a collection of LUTs as well. Well, first things first.
PS Krita's palette format includes a colour profile, I read.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: PhotoLine Basic Asset Library Project
G'MIC HaldCLUTs film simulation could be directly to PhptoLIne and itis hard to find better collection i guess. And they are free.Herbert123 wrote: ↑Mon 15 Apr 2024 21:19 I am thinking about a collection of LUTs as well. Well, first things first.
Some time ago i created them in CUBE format for those apps that don't support HaldCLUT format https://forum.blackmagicdesign.com/view ... 53#p568313 Main problem was to download them one by one and rename, so they became better organized and names not mixed.
Original G'MIC HaldCLUTs can be directly downloaded here:
http://gmic.eu/color_presets/creative/clut/
http://gmic.eu/color_presets/lutifyme/clut/
http://gmic.eu/color_presets/picturefx/clut/
http://gmic.eu/color_presets/pixlsus/clut/
http://gmic.eu/color_presets/others/clut/
http://gmic.eu/color_presets/bw/clut/
http://gmic.eu/color_presets/instant_consumer/clut/
http://gmic.eu/color_presets/instant_pro/clut/
http://gmic.eu/color_presets/fujixtransiii/clut/
http://gmic.eu/color_presets/negative_color/clut/
http://gmic.eu/color_presets/negative_new/clut/
http://gmic.eu/color_presets/negative_old/clut/
http://gmic.eu/color_presets/print/clut/
http://gmic.eu/color_presets/colorslide/clut/
RawTherapee Film Simulation Collection last version is still 2015-09-20
Original RawTherapee HaldCLUTs can be directly downloaded here:
http://rawtherapee.com/shared/HaldCLUT.zip
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: PhotoLine Basic Asset Library Project
Thanks! Will look into this later.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: PhotoLine Basic Asset Library Project
You won't believe the discussions you can start by using the wrong Commodore64-palette
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Re: PhotoLine Basic Asset Library Project
Free FranceBB LinearTransformation LUTs technical pack for video https://github.com/FranceBB/LinearTransformation Currently used as default pack in some video apps.
Also you can generate any technical transformation LUT with free online tool LUTCalc https://cameramanben.github.io/LUTCalc/ ... index.html
Also you can generate any technical transformation LUT with free online tool LUTCalc https://cameramanben.github.io/LUTCalc/ ... index.html
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: PhotoLine Basic Asset Library Project
By the way>: Why do we have LUTs at all when we already have color profiles? Aren't these 2 different tools for the same purpose?
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Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
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Re: PhotoLine Basic Asset Library Project
Oh no! Did I include the wrong one?
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: PhotoLine Basic Asset Library Project
They are just different things. ICC profiles are more like a well established system for hardware and software color management. LUTs mostly used as quick color correction presets (looks). LUTs don't have own default XYZ or Lab space, so they only provide fixed transformation "from" something "to" something. LUTs are designed for some specific color space/gamma (for example If you apply LUT that was designed for sRGB color space to image in ProPhoto color space - you most likely will see strange shifted colors). Luts can be 1D for tonal curve transformation only, or 3D for trc+colors transformation.
Formally LUTs are the same concept as Abstract ICC profiles, but more modern, easier to manage and simpler to create. And by the way, PhotoLine ColorLookup sees Abstract ICC profiles installed in system in same list as LUTs:
And why don't use both? For example if i like to work in linear gamma with some tools and in gamma 2.2 with other tools (because in linear gamma it is near impossible to adjust curves manually, especially in shadows). So i create 1D LUTs layers "g1.0 to g2.2*" and "g2.2 to g1.0*" and adjust Curves layer between those LUTs layers.
Formally i could do the same with ICC profiles applied to Groups in "Draw Isolated" mode but it will look like more complex and bulky structure.
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Re: PhotoLine Basic Asset Library Project
I'm fine with Colodore.
I think the latest thing is PALette, and they put huge efforts into research to make it right... Even or od rows? Which VICII revision? What CRT? If you enjoy this kind of stuff, here you can find a list of different phosphors used in CRTs, and die shots for pixel counting to validate measured resistor values, and lots of discussion about the BROWN
https://www.forum64.de/index.php?thread ... m-100-mal/
https://www.forum64.de/index.php?thread ... /&pageNo=1
Thanks. So profiles (usually) care a lot about "real" color spaces and the complicated consequences, LUTs just happily knead the color cube
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Re: PhotoLine Basic Asset Library Project
It is possible to do any color management with LUTs, but overall simple color management is more flexible with ICC profiles. Some pro monitors allow to load LUTs. Millions of possibilities.
Two ICC profiles (input and output) could be converted to LUT. You can set intent, even some very specific or unusual or very modern) which will be impossible with normal ICC profiles. Here is how it could be done with free app DisplayCAL (GUI for ArgyllCMS): https://displaycal.net/
Two ICC profiles (input and output) could be converted to LUT. You can set intent, even some very specific or unusual or very modern) which will be impossible with normal ICC profiles. Here is how it could be done with free app DisplayCAL (GUI for ArgyllCMS): https://displaycal.net/
PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: PhotoLine Basic Asset Library Project
Not sure if large LUTs pack in asset project is a good idea, because quality LUTs are heavy. For example my LUTs collection currently weights 21 Gigabyte! Also currently manage large LUTs collections in PhotoLine is problematic due some reasons:
PhotoLine ColorLookup adjustment manu can't read folders structure, so you can see only plain single list in menu.
PhotoLine can't add/remove on/off multiple LUTs folders in Preferences.
PhotoLine can't quickly preview LUT look from menu when you hover mouse on name (or hover with some key modifier)
Maybe additional pack of some simple technical gamma transformation 1D LUTs could be useful? Or something that impossible to reproduce with ICC profiles at all, like Cineon invert curve for film negatives processing?
Also i guess it could be really useful to supply PhotoLine by default with few unprocessed (some apps name them "Identity") HaldCLUT patterns of different sizes. And provide instruction how to use them to generate own HaldCLUTs color correction presets. For example here two unprocessed HaldCLUTs in different sizes. In most cases 512x512 pattern will give you perfect quality and will not overload your CPU.
How to use:
1. Open HaldCLUT_512x512_x64_unprocessed.tif in PhotoLne same as any usual image.
2. Apply any multiple color correction adjustments like Curves, Levels, Hue/Sat. You can also set some ICC profile and convert to other ICC profile and HaldCLUTs will record this color transformation as well. Note It is only for normal color and tonal manipulations. Do not apply filters like Blur or Sharpen or something like Dehaze that probably use blur mask for fake tonal separation.
3. Save as TIFF file and name it as you like. (Some other apps can read HaldCLUTs only in PNG format. Some other require only Uncompressed TIFF. PhotoLine can read both PNG and TIFF with any compression.)
4. Put that saved TIFF file to folder ~/Library/Preferences/PhotoLine/ColorLookup
Now you can add ColorLookup Adjustment layer and select your LUT from menu there.
PhotoLine ColorLookup adjustment manu can't read folders structure, so you can see only plain single list in menu.
PhotoLine can't add/remove on/off multiple LUTs folders in Preferences.
PhotoLine can't quickly preview LUT look from menu when you hover mouse on name (or hover with some key modifier)
Maybe additional pack of some simple technical gamma transformation 1D LUTs could be useful? Or something that impossible to reproduce with ICC profiles at all, like Cineon invert curve for film negatives processing?
Also i guess it could be really useful to supply PhotoLine by default with few unprocessed (some apps name them "Identity") HaldCLUT patterns of different sizes. And provide instruction how to use them to generate own HaldCLUTs color correction presets. For example here two unprocessed HaldCLUTs in different sizes. In most cases 512x512 pattern will give you perfect quality and will not overload your CPU.
How to use:
1. Open HaldCLUT_512x512_x64_unprocessed.tif in PhotoLne same as any usual image.
2. Apply any multiple color correction adjustments like Curves, Levels, Hue/Sat. You can also set some ICC profile and convert to other ICC profile and HaldCLUTs will record this color transformation as well. Note It is only for normal color and tonal manipulations. Do not apply filters like Blur or Sharpen or something like Dehaze that probably use blur mask for fake tonal separation.
3. Save as TIFF file and name it as you like. (Some other apps can read HaldCLUTs only in PNG format. Some other require only Uncompressed TIFF. PhotoLine can read both PNG and TIFF with any compression.)
4. Put that saved TIFF file to folder ~/Library/Preferences/PhotoLine/ColorLookup
Now you can add ColorLookup Adjustment layer and select your LUT from menu there.
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PhotoLine UI Icons Customization Project: https://www.pl32.com/forum3/viewtopic.php?f=3&t=6302
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Re: PhotoLine Basic Asset Library Project
Seems they have some releases of different palettes. But download only possible if register on that forum
Neue RGB Palette für den C64: PALette
Neue RGB Palette für den C64: PALette
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Re: PhotoLine Basic Asset Library Project
Yes, I've started to collect them all and will add the various C64 palettes to the collection
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: PhotoLine Basic Asset Library Project
Small update:
- additional C64 palettes
- many additional web gradients.
- additional C64 palettes
- many additional web gradients.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: PhotoLine Basic Asset Library Project
Should "Pixel Art -> c64 pepto extended" palette look like this with many empty black colors? or is this a bug?
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