Neue Testversion 25.00b1

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shijan
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Re: Neue Testversion 25.00b1

Post by shijan »

ellhel, Kein Problem unter macOS und Windows 10. Die Stapelkonvertierung kann nur alle Dateien im Ordner konvertieren, nicht jedoch ausgewählte Dateien. Ich schätze, es könnte etwas Besonderes an Ihrer Systemversion sein.
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Re: Neue Testversion 25.00b1

Post by ellhel »

Wenn ich das Lasso auswähle und den Einfügerand erhöhe wird das nicht angezeigt.
Ich muss erst die Hintergrundebene anklicken und dann wieder zurück zu den Lassoeinstellungen.
Das ist in Version 24.01 nicht der Fall. Da geht das direkt.

LG
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Gerhard Huber
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Re: Neue Testversion 25.00b1

Post by Gerhard Huber »

ellhel wrote: Sun 12 Jan 2025 01:47 Wenn ich das Lasso auswähle und den Einfügerand erhöhe wird das nicht angezeigt.
Ich muss erst die Hintergrundebene anklicken und dann wieder zurück zu den Lassoeinstellungen.
Das ist in Version 24.01 nicht der Fall. Da geht das direkt.
Das ist so nicht nachvollziehbar.
Hast du das mal mit einem flachen Bild versucht?
Was verstehst du unter "wird das nicht angezeigt"? Heißt das, dass du keinen entsprechenden Mauszeiger bekommst oder dass die Unschärfe im Bild nicht angezeigt wird?
Dir ist schon klar, dass du die Eingabe der Unschärfe "abschließen" musst, d.h. nach Eingabe des Wertes "Tab" oder "Return" drücken. Aber das war in der 24.01 nicht anders.
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Re: Neue Testversion 25.00b1

Post by Gerhard Huber »

ellhel wrote: Sat 11 Jan 2025 21:53 habe einen Komplettabsturz.
1. Öffne die Bildübersicht.
2. Wähle ein paar Bilder an
3 Wähle "Mehrfachknvertierung"
4. Stelle meine Berarbeitungsaktion ein
5. Setzte das Zielformat auf "pld"
6. Drücke auf OK
Dann der Absturz
das kann eigentlich nur an der "Bearbeitungsaktion" liegen. Daher solltest du uns diese schicken.
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ellhel
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Re: Neue Testversion 25.00b1

Post by ellhel »

Moin,

ich hatte vor auswählen "Auf Hintergrundebene reuzieren" ausgeführt.
Da war der Haken nicht gesetzt in der Ebenenliste. Warum auch immer.
Ob ich die versehentlich absschaltete. Jedenfalls geht es jetzt.

Hier die Aktion:

Grüße
Helmut
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Re: Neue Testversion 25.00b1

Post by Vivi_Ram »

I was looking through one of the works of @Hoogo, and found a great example of why we need custom layer thumbnail colour and size. See attached file. I really struggled to go through the layer content.

Ideally, we should be able to set the colour of the layer thumbnail background and the size of the layer contents. At the moment, all layer content are shown in absolute sizes. We should be able to set it to relative size. This would mean that all layer contents are essentially the same size in the thumbnail, regardless of their real sizes in the canvas. I think either Krita or Affinity allows this option. Can't remember which. But it is a great accessibility tool for the visually impaired too, like me. I'd be grateful to have this in PL. Thank you!
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shijan
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Re: Neue Testversion 25.00b1

Post by shijan »

I agree that customized thumbnail background color sometimes could be useful.
Vivi_Ram wrote: Mon 13 Jan 2025 12:01 We should be able to set it to relative size. This would mean that all layer contents are essentially the same size in the thumbnail, regardless of their real sizes in the canvas.
This option already exists in PhotoLine:
Screen Shot 2025-01-13 at 12.24.38 PM.jpg
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Re: Neue Testversion 25.00b1

Post by Vivi_Ram »

@shijan That's great! Thank you very much for pointing it out. I didn't notice it. :)
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Re: Neue Testversion 25.00b1: The curves within the Layer FX are untranslated

Post by Vivi_Ram »

Hello!

Just a note, not a bug: The names of curve profiles to adjust the light and darkness within the various layer FX are not translated to English and remain in German. :) Just need your quick attention to translate them.
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Re: Neue Testversion 25.00b1

Post by wilson »

der_fotograf wrote: Sat 11 Jan 2025 11:07 That is extremely disgusting.
Du solltest vielleicht lernen deine eigenen Ansichten nicht unbedingt als allgemeingültig anzunehmen, vor allem aber solltest du nicht beleidigend werden. Sehr unangemessenes und unsympathisches Verhalten, völlig unabhängig von den konkreten Argumenten.

Und "hunderte von Layern" habe ich persönlich auch noch nicht in Bilddateien verwendet (50 Layer kommen durchaus vor), aber dass das bei mir nicht vorkommt heißt nicht dass Andere nicht hunderte von Layern verwenden dürfen. Oder gar dass die Anzahl der verwendeten Layer irgendeinen Rückschluss auf deren künstlerisches Talent zulässt.

Es lässt eher den Rückschluss zu dass du offenbar der Meinung bist dass deine Art ein Programm zu verwenden der einzig richtige Weg ist, und du über andere Anwendungsbereiche schlicht nicht Bescheid weißt.
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Re: Neue Testversion 25.00b1

Post by der_fotograf »

@Wilson:
Du solltest vielleicht lernen deine eigenen Ansichten nicht unbedingt als allgemeingültig anzunehmen
Darum geht es nicht. Es nervt nur gewaltig, wenn jemand mit »hunderten von Layern« angeben will oder muss. Wenn solche Subjekte einfach realistischer und bei der Wahrheit bleiben würden, wäre vieles einfacher.

Ferner nervt es, wenn bereits nach ein paar Wochen mit dem Programm immer nur Forderungen gestellt werden, statt sich mit dem Handbuch auseinanderzusetzen oder selbst mit einfachen Beispielen zu experimentieren, um eine Lösung zu finden.
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

der_fotograf wrote: Wed 15 Jan 2025 22:08 @Wilson:
Du solltest vielleicht lernen deine eigenen Ansichten nicht unbedingt als allgemeingültig anzunehmen
Darum geht es nicht. Es nervt nur gewaltig, wenn jemand mit »hunderten von Layern« angeben will oder muss. Wenn solche Subjekte einfach realistischer und bei der Wahrheit bleiben würden, wäre vieles einfacher.
Yet with such subjective assumptions as yours you rather unkindly accuse others of actually purposefully being untruthful and stupid... That it is somehow unrealistic or the user lacks skills or is using a "bad" workflow to have many objects and layers in a PhotoLine project, just because you @der_fotograf never had the need for more than a handful of layers in your own projects.

Here is a simple (personal) example of the type of mockups I create for game UI screens and game dev. It consists of various layers of content, and only part of that content is displayed here. I use Comps to quickly switch to different states. Exporting components is quick and effective using the Export panel.
2025-01.jpg
I find that PhotoLine is brilliant with this kind of stuff - even though I also work with Figma (industry standard for UX prototyping) in my job, I actually prefer to do these kind of mockups in PL, because I have SO much more control directly in the app itself. And I can tell you that this type of job is fairly standard stuff - having many layers is inevitable and just what is required nowadays. Everything needs to be editable.

And because I can do it all in ONE design application I save time. With FIgma I would have to use external software for many basic tasks.

And even in the "old days" (80s) -- as a teen when I built up airbrushed illustrations with masks and in painted layers over the course of a week-- I would have killed for the convenience and sheer non-destructive editing power and possibilities of off-the-shelf design software like PhotoLine, Krita, etc.

As for feature requests... Years ago when I first started using PhotoLine for mockups, one of the first things that I noticed was the bad performance due to having more than a few dozen layers. I sent a request for the Hubers to check what was going on, and in the next beta they had hugely improved the speed of layer handling.

My request did not only help me in my work, but also improved layer handling performance for everyone else working with PhotoLine. Before myself no-one in the PhotoLine user pool seemed to have used PhotoLine for my kind of design work. If I had been ignored and then told off by the past community of PhotoLine users like "Hey Mann! Bist du stupide, or etwas! Wieso brauchst du soviele Ebenen! Was machst du da Ekliges?!!" then PhotoLine wouldn't be the excellent app that it is now.

Also: new users SHOULD point out potential issues and request features, because it provides a fresh perspective.

Which brings me to @vivi_rams request for an option to adjust the layer thumbnail background: I completely agree that that would be very useful to have. And I encountered this problem myself, but never really thought to turn it into a request here, because other design software tends not to do that either.

And THAT's the risk of becoming fixed in one's mold: always presuming "my method" is best. Disregarding other or alternative workflows. Or just assuming there are no further improvement to be made in one's approach. While more often than not, a fresh angle looking at one's methods through the eyes of someone else often yields really useful insights.

And that holds true for all of us. From both experienced fellow users to beginner fellow users. Never assume what you feel you THINK about others.

We don't know what we don't know!
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Re: Neue Testversion 25.00b1

Post by wmjordan »

I found that this new beta has placed preset items into groups and those groups were collapsed initially.
The groups require me an extra click to see items.
Well, the collapse-expand states can be remembered, but group titles take extra display space, which actually result in more distance to scroll.

Is there an option to disable this change and revert to previous behavior that all preset items were just listed one by one?
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Re: Neue Testversion 25.00b1

Post by shijan »

wmjordan, you can move contents to top outside groups, so they will be arranged in old non-grouped way.
For me the main problem with palettes groups is that they don't remember scrolled position and always auto scrolled to top (or sometimes to some other unpredictable position) once i switch to other panel tab and back.
By the way, in 25.00b1 you can expand/collapse groups by middle mouse button click on group title.
Screen Shot 2025-01-16 at 10.18.58 AM.jpg
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Re: Neue Testversion 25.00b1: A small non-crash bug in Effects >> 3D body

Post by Vivi_Ram »

I've been playing around with 3D Bodies. Here's the use case: I often make 3D objects as reference for light/shadow in building custom mock-ups. I know Blender is best fit for this, but I don't know how to use Blender. I usually use Xara's extrude function, but I wanted to try the same with PL's 3D body function.

I discovered that when you convert the light to "Mesh" instead of "Normal" or "Hard Light", the result produces severely jagged edges. It's easy to reporduce. Create a vector object >> Effects >> 3D Body >> Change Angle >> Switch to Mesh Light >> Go to a an angle where you can see the edges. I guess this is just a slight problem with calculation? Might be wrong. Thanks @Martin & @Gerhard!

Please see attached for example.
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