Neue Testversion 25.00b1

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Gerhard Huber
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Re: Neue Testversion 25.00b1

Post by Gerhard Huber »

I would need a PLD with the graphic to test it here.
Vivi_Ram
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Re: Neue Testversion 25.00b1

Post by Vivi_Ram »



Here is a simple (personal) example of the type of mockups I create for game UI screens and game dev. It consists of various layers of content, and only part of that content is displayed here. I use Comps to quickly switch to different states. Exporting components is quick and effective using the Export panel.

I find that PhotoLine is brilliant with this kind of stuff - even though I also work with Figma (industry standard for UX prototyping) in my job, I actually prefer to do these kind of mockups in PL, because I have SO much more control directly in the app itself. And I can tell you that this type of job is fairly standard stuff - having many layers is inevitable and just what is required nowadays. Everything needs to be editable.

And because I can do it all in ONE design application I save time. With Figma I would have to use external software for many basic tasks.

[Rant]

This is exactly the value and potential I see in PL too. It is built, whether by accident or choice, as the perfect tool for total granular control over your design elements. But I have other, more personal reasons to prefer PL.

I've spoken briefly about this in one of my previous posts, and without labouring my point, here's the gist of it: Adobe's business model is predatory. I discovered a nasty secret about Adobe when I wanted to cancel my subscription and cut all ties with the company. It turns out that when you try to download all your files from Adobe cloud, you can only do so ONE FILE AT A TIME! I have hundreds of GBs of files uploaded onto cloud. Running in triple digit counts. And they're not all mine, either. You have 30 days from the day you cancel your subscription to download it, at which point your files will be permanently destroyed.

Think about this for a moment. To make a violent metaphor, Adobe is an incredibly abusive partner holding a knife to your children's throat and demanding that you remain with them. You're stuck with Adobe, because all the companies use Adobe's proprietary file formats and software. So if you want to work as a designer, you have to sell your soul to the devil. Adobe abuses this upper hand at every chance they get. They recently changed their terms to allow themselves to access OUR files through "automated means". Which is to say they'll have their filthy AI shoot its slime all over OUR work. The worst part is, you had no option to decline. So even if you wanted to delete Adobe, you first gave them permission to access your files on cloud. And you can't instantly download all the files, either. Meaning, they have 30 days to shoot AI slime on them. They'll then use AI to replace designers in the name of productivity gains.

When they were challenged, they came up with a terrible explanation. We're doing this to prevent perverts from creating the wrong kind of stuff with our software. It does not get any darker than this. Adobe is an abhorent, financially abusive partner who, while exploiting you, will keep telling you that it's for your own good. They're being sued by the government too, for using dark patterns. Good for them!

ADOBE DELENDA EST! like the Romans used to say about Carthage, Carthago Delenda Est!

From this moment on, in 2022, I vowed that I'd never touch another Adobe product. And I haven't. I fought for my company to provide me with Xara, at the threat of quitting. I also bought Affinity on my own. I hoped Affinity would keep the old flame burning. BUT, they sold out to another CLOUD-BASED behemoth, Canva. I will never again give any corporation access to my files through cloud. Cloud is just another person's computer. This is why I hate Figma too. It saves on cloud by default. And you have to manually download a copy. I don't know if this default behaviour has changed, though.

THIS is why I LOVE PL. I fully support Indie software houses and FOSS. I love Inkscape, Paintstorm Studio, Lunacy, Krita, PhotoScape X, Photo Demon, and Xara. I used to like Affinity, but its breathtakingly buggy these days. I've stopped using it completely since discovering PL. Those software I listed are all either developed by individuals, small teams AND/OR completely free. But none of them are quite as good as PL. And I'd love to do my small part in helping improve this great little software.

[/Rant]

My apologies for venting here. But I wanted to warn any would-be Adobe users that their fine print contains lots of rude shocks. Caveat Emptor: Buyer beware.

Which brings me to @vivi_rams request for an option to adjust the layer thumbnail background: I completely agree that that would be very useful to have. And I encountered this problem myself, but never really thought to turn it into a request here, because other design software tends not to do that either.
Thank you @Herbert123, I really appreciate your +1. I struggle with spectacled eyes, and it would indeed be a great help for everyone!
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Re: Neue Testversion 25.00b1

Post by wilson »

Herbert123 wrote: Thu 16 Jan 2025 04:11 And THAT's the risk of becoming fixed in one's mold: always presuming "my method" is best. Disregarding other or alternative workflows.
Absolutely agree with you.

You should never assume that your personal method somehow is the only one, or the best one for any case imaginable.

It can only benefit your own work and workflows (and the development of the application when you clearly communicate your needs with the developers) when you are always open and interested in how others are working. When you are curious about how others are going about certain things and solving problems, what other areas apart from what you personally are doing people use the application for. You will discover so much about the application and useful workflows that you might never have found out on your own otherwise.

Non-destructive editing is key. Keep up the good work, and keep up the layer count! ;)
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Re: Neue Testversion 25.00b1

Post by wmjordan »

shijan wrote: Thu 16 Jan 2025 10:19 wmjordan, you can move contents to top outside groups, so they will be arranged in old non-grouped way.
For me the main problem with palettes groups is that they don't remember scrolled position and always auto scrolled to top (or sometimes to some other unpredictable position) once i switch to other panel tab and back.
By the way, in 25.00b1 you can expand/collapse groups by middle mouse button click on group title.
@shijan
Thank you for replying.
Yes, I can move items to the top outside of the groups. However, there are hundreds of colors in the Colors preset panel and each drag and drop operation move only one color at a time, despite that I have already selected all colors within a group. That's painful.
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Re: Neue Testversion 25.00b1

Post by shijan »

wmjordan, you can do it even simpler without dragging: right click on group title and select "Ungroup".
Screen Shot 2025-01-16 at 5.07.13 PM.jpg
drag and drop operation move only one color at a time, despite that I have already selected all colors within a group
This looks like a bug.
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Herbert123
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

wmjordan wrote: Thu 16 Jan 2025 14:00
shijan wrote: Thu 16 Jan 2025 10:19 wmjordan, you can move contents to top outside groups, so they will be arranged in old non-grouped way.
For me the main problem with palettes groups is that they don't remember scrolled position and always auto scrolled to top (or sometimes to some other unpredictable position) once i switch to other panel tab and back.
By the way, in 25.00b1 you can expand/collapse groups by middle mouse button click on group title.
@shijan
Thank you for replying.
Yes, I can move items to the top outside of the groups. However, there are hundreds of colors in the Colors preset panel and each drag and drop operation move only one color at a time, despite that I have already selected all colors within a group. That's painful.
True, it is not (yet?) possible to drag multiple selected colour swatches at the moment.

As @shijan alludes to, a work-around is to:

[1] <shift> and/or >ctrl> select the swatches that you want to move.
[2] create a temporary group.
[3] drag and drop the group to the location where you want to add those colours. For example, inside another group.
[4] ungroup the temporary group.

PS: Colours added to the list of Document colours cannot be grouped yet, unfortunately. I do hope we will see feature parity between the regular Colors panel and the Document coluors panel at some point.
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

And it is not even possible to load PhotoLine's own color palettes in the document colours. That really ought to be fixed.
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Re: Neue Testversion 25.00b1

Post by Vivi_Ram »

Gerhard Huber wrote: Thu 16 Jan 2025 12:13 I would need a PLD with the graphic to test it here.
[attachment=0]Mesh Light 3D body.pld[/attachment

The file is now attached @Gerhard Huber. Please let me know what you think.
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

Vivi_Ram wrote: Fri 17 Jan 2025 19:11
Gerhard Huber wrote: Thu 16 Jan 2025 12:13 I would need a PLD with the graphic to test it here.
[attachment=0]Mesh Light 3D body.pld[/attachment

The file is now attached @Gerhard Huber. Please let me know what you think.
Change the line join to rounded or flat in the line style properties, and the corner rendering fixes itself.
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

I discovered a layer thumbnail rendering bug. Please refer to this post:

https://www.pl32.com/forum3/viewtopic.p ... 644#p53644

A demo file is linked, as well as the steps described to reproduce the bug.
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shijan
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Re: Neue Testversion 25.00b1

Post by shijan »

Herbert123 wrote: Sat 18 Jan 2025 23:29 I discovered a layer thumbnail rendering bug. Please refer to this post:

https://www.pl32.com/forum3/viewtopic.p ... 644#p53644

A demo file is linked, as well as the steps described to reproduce the bug.
Artifact disappears only if switch Background layer to 32 bit:
8b.jpg
32b.jpg
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Herbert123
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

shijan wrote: Sun 19 Jan 2025 00:21
Herbert123 wrote: Sat 18 Jan 2025 23:29 I discovered a layer thumbnail rendering bug. Please refer to this post:

https://www.pl32.com/forum3/viewtopic.p ... 644#p53644

A demo file is linked, as well as the steps described to reproduce the bug.
Artifact disappears only if switch Background layer to 32 bit:
Yes, I encountered similar view rendering issues (without the need to switch to 32bit, though).

That said, can you confirm (or not) about corrupted layer thumbnails when the Channels virtual layer has the (for example) R channel turned off in the layer properties?
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Re: Neue Testversion 25.00b1

Post by Herbert123 »

Addendum: I did notice that the zoom factor of the layer stack plays a role here too: ctrl-scroll wheel zooming in and out of the layer stack reveals different responses.

At certain zoom intervals the thumbnail renders fine, at (most) other levels corruption occurs.
/*---------------------------------------------*/
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Re: Neue Testversion 25.00b1

Post by Vivi_Ram »

Herbert123 wrote: Sun 19 Jan 2025 01:04 Addendum: I did notice that the zoom factor of the layer stack plays a role here too: ctrl-scroll wheel zooming in and out of the layer stack reveals different responses.

At certain zoom intervals the thumbnail renders fine, at (most) other levels corruption occurs.
I can confirm this bug.
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Re: Neue Testversion 25.00b1

Post by Vivi_Ram »

Herbert123 wrote: Sat 18 Jan 2025 07:26
Vivi_Ram wrote: Fri 17 Jan 2025 19:11
Gerhard Huber wrote: Thu 16 Jan 2025 12:13 I would need a PLD with the graphic to test it here.
[attachment=0]Mesh Light 3D body.pld[/attachment

The file is now attached @Gerhard Huber. Please let me know what you think.
Change the line join to rounded or flat in the line style properties, and the corner rendering fixes itself.
This solution works. Thanks!