Geoff - I very much doubt you will be the first or the last to be confused about sharpening! As I mentioned elsewhere, I was wary of adding a comment lest I add to the general confusion. That said, here is my current and still very basic understanding:
(1) there is a distinction between so called input or capture sharpening and output sharpening (see for example the NIK filters). As I understand it, input sharpening is done early on, and is to make up for inherent blur in a digital image, be it from a camera or a scanner (not 100% sure about that last bit, as in how the device's output is inherently blurred) whereas output sharpening is done towards/right at the end of processing. Some add a third type of sharpening done in between the other two: creative sharpening, which is when you get to be creative (funk up the fur on that shaggy dog etc)...
(2) output sharpening is focused (sic) on what the output will be (screen/print etc). In the case of sharpening for screen, we have a very easy way of assessing what works: view the image at 100% (or more) and ask ourselves: do we like what we see? Print is a bit more complicated (and expensive...) (and others will be much more expert than me).
(3) as so often, terminology is as much a hindrance as a help. Unsharp Mask Sharpening? Hullo? Yes, I know its rooted in darkroom history, but... Deconvolution? De-what??? As I understand it, DeCo is a way of mathematically reconstructing an image, though I have yet to grasp the concept, let alone the maths. It
might just be that if you can describe how the blur happened mathematically, then you can mathematically undo the blur...
(4) opportunity for further confusion abounds in other similar sounding filters eg NIKs ColorFx > Detail Extractor. I've no idea what the 'Detail Extractor' slider actually does, but the effect to my eye is sharpening.
(5) generally, sharpening means increasing local contrast, or edge contrast, as in making the gradient across an edge steeper (and that is also a clue to two common problems: overshoot, as it introducing artefacts/halos etc and aggravating noise, which I see as introducing random sharpening where it was no needed)
(6) there is often a case for applying a mask to a sharpening layer, and only applying the sharpening where it's needed, rather than doing a global sharpen. It is VERY easy to overdo sharpening. One can also adjust the opacity of a sharpened layer to control the global impact of the sharpening.
(7) sharpening creates/aggravates noise, so denoise before sharpening (and/or mask off relatively homogeneous areas eg sky before sharpening).
(7) as to the various methods:
(a) Sharpen (on it's own): like industrial strength acid in a domestic setting, it's bad news. Don't use it. If you do, expect deleterious results.
(b) USM: the 'general purpose' blunderbuss tool in the sharpening kit. The voodoo sliders are: size (or radius) controls the amount of blur in the blur ('unsharp') part and so how wide (in pixels) the effect is, Intensity (amount) which controls
how much edge contrast is applied (of size is about how wide, intensity is about how high (steep) the gradient is) and threshold which
protects lower contrast areas ie the sharpening is only applied
above the threshold. I'm pretty sure the threshold slider is actually controlling a (contrast?) mask. The main problem with USM masking is you never get to see the unsharp mask - you can only alter it behind the scenes using the sliders. Sometimes the HiRaLoAm (high radius (size in PL) low amount (Intensity in PL) approach works well, sometimes it doesn't.
Since a picture is worth 1000 words, I attach a demo (16 bit so small to accommodate attachment size limits) which I find helps me understand what USM sharpening does (it also allows you to see what effect the sliders have). It's a two grey panel background with the border between the greys blurred (GB, 4px) and USN sharpened layer above, half masked so you can see before and after in real time. Zoom in to say 800% over the boundary between the greys and the masked/unmasked parts and play with the USM sliders. Hours of harmless fun...
USM Demo.pld
(c) High Pass sharpening (which I tend to prefer as I can better see what is going on): create a high pass filter and set the blend mode to overlay. The high pass filter finds edges (and you can see what it's found) and the Overlay blend does what it usually does ie darkens when the grey is darker than 50%/lightens when the grey is lighter than 50%. I tend to prefer High Pass sharpening over USM sharpening because (a) I can see what is going on (and can adjust and/or paint on the High Pass layer eg add some neutral grey to avoid sharpening areas I don't want to sharpen) and (b) it natively protects relatively uniform areas from random noise (they stay a neutral grey in the High Pass layer).
(d) Adaptive Sharpening: this term has a PL meaning (like USM sharpening, only differing in using all channels together instead of a channel by channels basis, ATTFM) but is also used elsewhere along with local contrast sharpening and other variants which increasingly use voodoo (ie black box methods). NIK's Output Sharpener has at least five sliders, four of which go from -100% to +100%, so you have almost an infinity of different settings you can use. They might as well call the sliders Voodoo1/Voodoo2 etc for all the meaning the labels have (nor does the he;p page shed much useful light eg at least teo sliders control 'adaptive sharpening'). You can also make the sharpening selective by using control points (physically determining where the sharpening applied. Frankly the only way I can use something like this is by playing with it, and the usual end result is a mess (unlike the Detail Enhancement in ColorFx, which I find does often improve an image).
So for me the bottom line is:
For general quick and dirty sharpening: USM sharpening (with or without HiRaLoAm settings)
For finer grained more controllable sharpening: High Pass Sharpening (I use this the most on photos that matter)
'Creative' Sharpening: either ColorFX's Detail Enhancement (or one of the other Contrast Effects: eg Pro Contrast, Tonal Contrast). Although these aren't called Sharpeners, given that the essence of sharpening is increasing local contrast, I am quite happy to consider these adjustments as forms of sharpening. I hope that doesn't upset too many experts!
Really desperate, worth trying anything (including the Nuclear option): have a go in NIK's Output Sharpener. Very easy to over-egg the pudding...
Hope I have managed to add more light than I have taken away, and that other's will kindly correct me where I have said something that is simply just plain wrong.
cathodeRay
Edit: corrected paragraph lettering under section (7)
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