Neue Testversion 20.90b3
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Neue Testversion 20.90b3
Hallo,
es gibt wieder eine neue Testversion 20.90b3.
Windows:
http://www.pl32.com/beta/pl2090b3.zip
Mac OS:
http://www.pl32.com/beta/plx2090b3.zip
Neues:
- neue OpenEXR-Bibliothek
- erste Testversion für Lassos/Masken für Platzhalterebenen
diverse kleine Fehler beseitigt
es gibt wieder eine neue Testversion 20.90b3.
Windows:
http://www.pl32.com/beta/pl2090b3.zip
Mac OS:
http://www.pl32.com/beta/plx2090b3.zip
Neues:
- neue OpenEXR-Bibliothek
- erste Testversion für Lassos/Masken für Platzhalterebenen
diverse kleine Fehler beseitigt
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Re: Neue Testversion 20.90b3
Wo wir grad die Diskussion um Banding haben:
Ich hab auch noch ein Testbild mit Masken gemacht, um zu sehen, wie die gerechnet werden, denn die können ja auch zum Überblenden verwendet werden. Läuft nicht so gut, und ich glaube, das lief mal besser.
Ich hab auch noch ein Testbild mit Masken gemacht, um zu sehen, wie die gerechnet werden, denn die können ja auch zum Überblenden verwendet werden. Läuft nicht so gut, und ich glaube, das lief mal besser.
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Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
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Re: Neue Testversion 20.90b3
The bugs I reported are fixed!
- placeholder layer in group no anti-aliasing
- dragging layers upwards in the layer stack resulting in an odd order
- EXR works again with new files
Thank you!
And the lasso tools for placeholder layers are excellent to have. I hope we'll see them implemented for other non-bitmap layers as well. Please allow the "Select Colors" in Tool-->Color to function on these too!
Many thanks! This will make life working with externally loaded/linked files much easier.
- placeholder layer in group no anti-aliasing
- dragging layers upwards in the layer stack resulting in an odd order
- EXR works again with new files
Thank you!
And the lasso tools for placeholder layers are excellent to have. I hope we'll see them implemented for other non-bitmap layers as well. Please allow the "Select Colors" in Tool-->Color to function on these too!
Many thanks! This will make life working with externally loaded/linked files much easier.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: Neue Testversion 20.90b3
If at all possible, please add an option or switch that makes it possible to link the transformation of unrelated layers (regardless of structure, groups, etc.).
It has been requested a number of times before by other users, and it would make life much easier when working with two or more related items that must transform (position, rotation, skew, scale, etc) together, but are not grouped together, or cannot be part of a virtual layer. In Photoshop this is accomplished by locking two or more selected layers with the chain option.
Currently the only workaround in PhotoLine is to select such related layers manually first, and then perform the transform action. My personal workaround is to include a unique combination of characters suffixed to these layers, and then do a search for this string, then select the layers, and transform.
But this is, of course, quite cumbersome, and error-prone. A simple option in the layer panel to link (chain) unrelated layers would be awesome to have. For more complex compositing jobs it is nigh-on essential.
But also for layouts: for example, imagine that all the text elements in a layout must be grouped separately from the visual design for translation reasons, but you still want the visual elements and related text items to transform together: not easily possible now. It requires too much work (selections).
Please consider implementing such a function. It is already possible to select and transform layers independent from the layer structure - we just need a simple option to link the transform.
It has been requested a number of times before by other users, and it would make life much easier when working with two or more related items that must transform (position, rotation, skew, scale, etc) together, but are not grouped together, or cannot be part of a virtual layer. In Photoshop this is accomplished by locking two or more selected layers with the chain option.
Currently the only workaround in PhotoLine is to select such related layers manually first, and then perform the transform action. My personal workaround is to include a unique combination of characters suffixed to these layers, and then do a search for this string, then select the layers, and transform.
But this is, of course, quite cumbersome, and error-prone. A simple option in the layer panel to link (chain) unrelated layers would be awesome to have. For more complex compositing jobs it is nigh-on essential.
But also for layouts: for example, imagine that all the text elements in a layout must be grouped separately from the visual design for translation reasons, but you still want the visual elements and related text items to transform together: not easily possible now. It requires too much work (selections).
Please consider implementing such a function. It is already possible to select and transform layers independent from the layer structure - we just need a simple option to link the transform.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: Neue Testversion 20.90b3
Ich hab's geändert.
Martin
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Re: Neue Testversion 20.90b3
Just a quick question: is it just me, or is the same seed use for each clouds and noise (textures)?
Is there an option to change the randomize seed? I'd like to be able to change the base clouds. Otherwise it always results in identical results, which is sometimes wanted, but often is not.
Is there an option to change the randomize seed? I'd like to be able to change the base clouds. Otherwise it always results in identical results, which is sometimes wanted, but often is not.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: Neue Testversion 20.90b3
It doesn't use a seed. It is basically Perlin noise, so you could just select a different starting position on an imaginary cloud plane.Herbert123 hat geschrieben: ↑Do 16 Nov 2017 10:20 Just a quick question: is it just me, or is the same seed use for each clouds and noise (textures)?
Is there an option to change the randomize seed?
We once thought about this, but most people are already overwhelmed by the current options, and adding two additional options won't improve the situation.
Martin
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Re: Neue Testversion 20.90b3
Panel-Layouts:
Ich habe die geschlossenen Panels gerne oberhalb des Menüs, vor der Windows-Titelleiste.
Beim Neustart greift aber die Regel, dass die Panels komplett auf dem Bildschirm sein müssen, dadurch werden mir die Menüs verdeckt.
Kann man das ändern, z.B., dass es reicht, wenn Panels halb auf dem Schirm sind?
Ich habe die geschlossenen Panels gerne oberhalb des Menüs, vor der Windows-Titelleiste.
Beim Neustart greift aber die Regel, dass die Panels komplett auf dem Bildschirm sein müssen, dadurch werden mir die Menüs verdeckt.
Kann man das ändern, z.B., dass es reicht, wenn Panels halb auf dem Schirm sind?
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Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
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Re: Neue Testversion 20.90b3
No worries, the exact same effect can be achieved with a fill layer and a texture. Then move the fill around, and done! And it's easy to combine with multiple noise layers, and perform some blending.Martin Huber hat geschrieben: ↑Do 16 Nov 2017 12:12It doesn't use a seed. It is basically Perlin noise, so you could just select a different starting position on an imaginary cloud plane.Herbert123 hat geschrieben: ↑Do 16 Nov 2017 10:20 Just a quick question: is it just me, or is the same seed use for each clouds and noise (textures)?
Is there an option to change the randomize seed?
We once thought about this, but most people are already overwhelmed by the current options, and adding two additional options won't improve the situation.
Martin
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: Neue Testversion 20.90b3
Testbild für die fehlende Vorschau, wenn man die Transparenz einer Maske mit Arbeit per Kurve ändert.
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Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
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Re: Neue Testversion 20.90b3
Bug: light and shadow dialog empty
When I open the light and shadow adjustment layer dialog, it comes up empty. The adjustment layer panel works fine, though.
When I open the light and shadow adjustment layer dialog, it comes up empty. The adjustment layer panel works fine, though.
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System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
System: Win10 64bit - i7 920@3.6Ghz, p6t Deluxe v1, 48gb (6x8gb RipjawsX), Nvidia GTX1080 8GB, Revodrive X2 240gb, e-mu 1820, 2XSamsung SA850 (2560*1440) and 1XHP2408H 1920*1200 portrait
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Re: Neue Testversion 20.90b3
we will fix this.Herbert123 hat geschrieben: ↑Mi 06 Dez 2017 11:11 When I open the light and shadow adjustment layer dialog, it comes up empty. The adjustment layer panel works fine, though.
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Re: Neue Testversion 20.90b3
In der Schnellauswahl funktioniert die Shift-Taste zum Markieren des Hintergrundes erst, nachdem man mal ohne Shift-Taste einen Vordergrund markiert hatte.
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Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
Herr Doktor, ich bin mir ganz sicher, ich habe Atom! /Doctor, doctor, I'm sure, I've got atoms!
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