I guess something got lost during import of this PSD to PL? At least I don't get the idea when I look at the layers.
Tricky one, I have some ideas, but are not completely there yet
What I already have:
-Combining 2 depth maps into a mask: Subtract + adjustment layer "Threshold".
Moving works as long as you select the green graphic and the green depth. That's what the attached ..3.PLD can do. I had to use Jpg compression to keep the limit of 128K, but it looks good enough.
If you move often or have a lot of this kind of object, then it would be more practical to move only one layer.
What I know how to do:
-If you create a virtual copy and move the original, the copy stays at it place.
-I you group before that and create the virtual copy from the group, you can move the content, and the copy moves, too. But that didn't help here.
...but that way you move only one picture, not 2 different ones.
It would work if graphic + depth were coded into one "layer":
-If the objects have such simple colors like here, then you could store graphics and depth in channels. The channel mixer can select the channels where needed.
-In 16Bit you could use parts of the tonal range to store multiple 8Bit pictures. The histogram correction can reveal and select the right one.
-I guess the best solution: Place picture and depth side by side and use a mask to hide the unwanted one.
I you think that these solutions are less crazy than the PS version, I'll try an example with the last suggestion.
PS: Is this something like a common topic, pictures with depth? I suggested a Z channel when the 3D hype started a few years ago.
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