[Idea]: Dual-plane Perspective Wrap
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Vivi_Ram
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[Idea]: Dual-plane Perspective Wrap
I would love to see a dual-plane perspective wrap in PL. https://www.youtube.com/shorts/aQE2SyzNalc - This is what it looks like in PS. Even Affinity has it.
It would be welcome addition to PL too.
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betotex
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Re: [Idea]: Dual-plane Perspective Wrap
This idea would be ideal for helping to get the perspective of a character's face or entire body right. At least 5 perspective planes would do very well.
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Vivi_Ram
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Re: [Idea]: Dual-plane Perspective Wrap
Agreed!betotex hat geschrieben: Fr 31 Okt 2025 17:07 This idea would be ideal for helping to get the perspective of a character's face or entire body right. At least 5 perspective planes would do very well.
It is a very useful solution to many problems. This and puppet warp are sorely missed in PL>
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Hoogo
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Re: [Idea]: Dual-plane Perspective Wrap
A math question...
The videos for that tool suggest that each mesh is handled like a rectangular(?) shape in space, and you see a projection of it from unknown distance on your screen. And from the projection you can calculate back to the rectangle... Does that always work for any weird shape with 4 edges? What's the formula for that?
The videos for that tool suggest that each mesh is handled like a rectangular(?) shape in space, and you see a projection of it from unknown distance on your screen. And from the projection you can calculate back to the rectangle... Does that always work for any weird shape with 4 edges? What's the formula for that?
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Vivi_Ram
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Re: [Idea]: Dual-plane Perspective Wrap
That's the formula @Hoogo!
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