Herbert123 hat geschrieben: Select an object with a pattern or texture, and switch to the Edit Vector Points tool (V).
Yes, thanks, I had found that -- the key was to already have a vector pattern in the object.
Herbert123 hat geschrieben:They are really well implemented, and very intuitive to use.
I agree. They can be really nice, and using the widgets in the main editing window is excellent!
However, there are bizarre problems when using a single vector line as the pattern. Rotating the pattern causes the vector lines to become blurred, or become a strange "chunky" vector effect, or disappear entirely -- all depending on the angle of rotation. A little more work is needed for this case. When the vector pattern is a shape, things work really well.
For the specific case of creating a hatch fill of vector lines, this implementation is way too fussy and awkward -- I have to use the editing dialog to stretch out the pattern, save the pattern and apply it to the object, then use the widget to stretch or compress the pattern. Everything is blind guesswork. If the result doesn't look quite right, I have to repeat all those steps. For this case, simply specifying the width of the line and the space between the lines would be best.
Also, there doesn't seem to be a way to change the colour of the fill.
Herbert123 hat geschrieben: The additional vector fill controls to change the grid settings are extremely cool to have as well.
Yes. I was able to use a vector shape and reduce the spacing so that the pattern overlapped, much like fish scales! Really cool.